So, mission completed, I can continue with my hand out scene, and I hope some of you learned something. Hid the movers (they don’t work in DAZ Studio anyway, gave M4 a better texture and share, and added a smoothing modifier to the zoot suit jacket.Īdded a simple light set and made a quick render, looking good! I removed the old one from M4 and loaded up the fixed version. Now I refreshed the DAZ Studio content browser, and there it was. I opened the original thumbnail and edited it and saved it as a thumb for the newly exported fixed zoot suit. Now I just saved it to the same folder using the Poser built in save (just click the +). Then I removed M4 from the scene, leaving just the Zoot suit jacket. Then I loaded the Zoot suit jacket into the scene., as you can see it loads the same way as in DAZ Studio. OK, what now? Then the small horns in my forehead grew, maybe I could fix this in Poser, so I launched Poser 9, and loaded up M4. I tried, how would it look in DAZ Studio (the read me clearly states no DAZ Studio support), and the result was less than encouraging. In this case it was the Zoot Suit, I needed it for an uptown rich NPC but the rest of the scene was already setup in DAZ Studio 4.5, and I am as comfortable with Poser as I would be dancing naked in a minefield. Sometimes you want to use a piece of 3D clothing for a scene that doesn’t work i DAZ studio, mostly because it requires the Poser Clothing room to properly conform to the figure. While doing that I stumbled upon a problem and found a solution, and that is todays topic. I know, I’ve been silence, been really busy with my big adventure book for Operation: Fallen Reich, rendering character handout pictures.
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